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| So I've just spent a bit of time thinking about relationship triangles in gaming, and come up with the following idea:
Come up with two friends of your character, who are enemies of each other. OR Come up with an enemy and a friend of your character, who are friends with each other. OR Come up with two enemies of your character, who are enemies of each other.
The idea being that you get more drama out of these relationships than you would get out of the alternatives because the relationship between the two other people will put your relationships with them into question (Do you turn your back on your friends because they're friends with your friend, or do you accept your enemy, instead? Which of your friends do you chose when they get into a fight? Which of your enemies do you choose when they get into a fight?)
If I do ever make a big fiddly relationship-map based game, this would probably have to go in it.
(And it actually occurs to me, if you include organizations as well as individuals, this is a superset of the thing I used for my In Nomine game of "Come up with an angel you dislike and a demon you like", in "you like most angels, that angel likes most angels, but you two are enemies" and so on.) | |
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| I'm trying to sort out my tags, but one of the problems is that when i enter books, old tags that I don't use and don't want to use keep coming up in the window. Is there a way I can get rid of them and start over? | |
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| In Nomine, according to the back of the book in the oft-disregarded GM advice section, and in a few supplements I've read, advocates four basic "styles of play": realistic, dark, humorous, and mythic. And I was thinking about this, and realizing that you could actually make a pretty decent game by making those four things your core stats. Roll against your Realistic trait when you're doing something in a realistic manner, roll against dark when you're doing something darkly or with dark consequences, etc.
An idea that sprang from this is stealing a page from DRYH. In DRYH, you have your discipline dice, which are nice and safe, but you also have madness and exhaustion dice. You can tap into those dice, but if the highest-rolling dice was one of those things, then madness or exhaustion dominates the roll, which will have appropriate consequences in addition to normal success or failure. It's not hard to see "realistic" as normal "discipline", and dark as meaning something dark happens, humorous as meaning something humorous happens, and mythic as meaning something mythic happens (not exactly good when you're trying for subtle).
Hmmmm. | |
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